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Wesnoth Units database

Bone Knight

(image)

Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Bone Rider
Advances to:
Cost: 45
HP: 58
Movement: 8
XP: 150
Level: 3
Alignment: chaotic
IDBM Bone Knight
Abilities:
(image)sword
blade
11 - 4
melee
Resistances:
blade40%
pierce60%
impact-10%
fire-20%
cold60%
arcane-50%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef-0%
Deep Water510%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable10020%
Mountains10020%
Mushroom Grove240%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable10020%
Village140%